By Prof. Yueting Zhuang, Prof. Yunhe Pan, Dr. Jun Xiao (auth.)
Part of the recent sequence complicated themes in technological know-how and know-how in China, this ebook discusses the ideas, idea, and center applied sciences of clever idea and human animation, together with video established human animation and clever expertise of movement facts administration and reusing. It introduces structures constructed to illustrate the applied sciences of video dependent animation. each one bankruptcy is self reliant, whereas vigorous photos and demos in the course of the textual content assist in making the idea and applied sciences extra available to readers.
For researchers, this is often a great reference e-book and an replace at the present prestige of human animation. For execs, this e-book will function a advisor for software improvement utilizing human animation technologies.
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Additional info for A Modern Approach to Intelligent Animation: Theory and Practice
Each joint in the human skeleton model has 3 DOFs which quantify its rotation in its p a r e n t ' s local coordinate frame. Due to biomechanical constraints, each DOF has its own valid range. The root joint has another 3 D O F s , namely, its translation in the world coordinate. In pose recovery step, we consider pose as the vector of all joints' rotations including root. The r o o t ' s translation is not included since it is the f i g u r e ' s global position instead of pose configuration. Next we formulize the object function E ( p ' ) .
3. 4. 5. 6. 7. Guenter B, Parent R. Computing the arc length of parametric curves. IEEE Computer Graphics and Applications, 10(3).. 72-78, 1990. Watt A, Watt M. Advanced animation and rendering techniques. Addison-Wesley Publishing Company, 1992. Steketee SN, Badler NI. Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control. Computer Graphics, 19 (3): 255-262, 1985. Kochanek D H U , Bartels RH. Interpolating splines with local tension, continuity and bias control.
3 Fig. 18 Walking motion at the 15th frame Fig. 19 Walking motion at the 20th frame Movie Mask We extract a clip of 2 seconds from the movie Mask. The clip contains 48 frames. Figs. 24 show the results for this clip at the 1st, 5th, 17th, 26th and 39th frames. It is well known to the audience of that movie that in this clip the dancing is performed at a very high speed with significant displacement of limbs. Our system can successfully track such fast motion. Fig. 20 Clip from Mask at the 1st frame 2 Natural Video-based Human Motion Capture Fig.